Game-Based Learning for Urban Mobility Education in RIS Regions
Using virtual reality and game-based learning to teach road safety and sustainable mobility to the next generation.
GAMEMOB is an educational initiative that combines an interactive digital game, a Massive Open Online Course (MOOC), and real-life traffic education parks to teach road safety and sustainable mobility to primary and secondary school students aged 12โ19.
By empowering teachers with new tools and motivating students to learn through play, GAMEMOB helps cities promote safe and sustainable travel habits from an early age.
Develop a MOOC (5 modules) and an interactive serious game that combine digital learning with real-life mobility labs, providing accessible multilingual resources for schools and municipalities.
Improve sustainable mobility and safety knowledge among at least 400 students, 50 educators, and 10 municipalities across Greece and Serbia.
Organise at least two youth mobility hackathons where students design innovative solutions for local transport challenges, building entrepreneurial competences.
Create an open-access GAMEMOB toolkit (MOOC + game + guidelines) in English, Greek, and Serbian, endorsed by local authorities for post-project continuation.
A multilingual, self-paced online course with 5 modules covering sustainable mobility basics, traffic safety, environmental impacts, active mobility, and innovation. ~10โ12 hours per learner.
An immersive game with optional VR features placing learners in realistic urban mobility scenarios. Players face decision-making tasks that highlight safety and environmental consequences.
Hands-on workshops in Traffic Education Parks and public spaces, combining simulations, role-play, and group activities to apply learning in real-life contexts.
Two-day training sessions for at least 50 educators and 10 municipal representatives, supported by online mentoring, to integrate GAMEMOB tools into regular teaching.
Two 2โ3 day mobility innovation challenges where students develop prototypes and campaigns for local transport issues, mentored by educators, researchers, and municipal experts.
A non-profit VET provider founded in 2004 with 20+ years of expertise in game-based learning, VR/AR development, e-learning, and EU project management.
A leading academic institution with deep expertise in AI, transport systems, sustainable urban development, and digital pedagogy. Leads curriculum co-design and impact evaluation.
A regional public authority overseeing 100+ primary schools in Trikala. Provides direct access to schools, teachers, and students, and coordinates pilot activities and local lab engagement.
Beyond the core consortium, municipalities and schools from across Greece and Serbia will actively participate in pilot activities, dissemination, and the creation of a wider network of organisations committed to road safety, sustainable mobility, and innovative education. Their involvement will strengthen the practical impact of the project and ensure the transfer of results to diverse regions and communities.
The GAMEMOB consortium will hold its kick-off meeting in Trikala, Greece, setting the strategic direction and finalising the work plan.
Following the co-design phase, AKETH will begin development of the five-module multilingual MOOC in June 2026.
Pilot sessions combining the MOOC, serious game, and local lab workshops will run in schools across Greece and Serbia from November 2026.
Interested in the project, partnership opportunities, or want to learn more about GAMEMOB? Reach out to the project coordinator.
GAMEMOB is co-funded by the European Union through EIT Urban Mobility as part of the RIS Education Open Call 2026. The project contributes to Strategic Objective SO2 โ Close the Knowledge Gap of the EIT Urban Mobility Strategic Agenda.