Co-funded by the European Union ยท EIT Urban Mobility

GAMEMOB

Game-Based Learning for Urban Mobility Education in RIS Regions

Using virtual reality and game-based learning to teach road safety and sustainable mobility to the next generation.

18 Months
400+ Students
3 Countries
โ‚ฌ78K Budget

Learning Mobility Through Play

GAMEMOB is an educational initiative that combines an interactive digital game, a Massive Open Online Course (MOOC), and real-life traffic education parks to teach road safety and sustainable mobility to primary and secondary school students aged 12โ€“19.

By empowering teachers with new tools and motivating students to learn through play, GAMEMOB helps cities promote safe and sustainable travel habits from an early age.

Project Period
March 2026 โ€“ September 2027
EIT Funding
75% (โ‚ฌ58,641)
Direct Reach
400 students ยท 50 educators ยท 10 municipalities
RIS Regions
Greece & Serbia
GAMEMOB โ€“ Play, Learn, Move Sustainably

What We Aim to Achieve

1

Build a Blended Learning Framework

Develop a MOOC (5 modules) and an interactive serious game that combine digital learning with real-life mobility labs, providing accessible multilingual resources for schools and municipalities.

2

Raise Awareness & Skills

Improve sustainable mobility and safety knowledge among at least 400 students, 50 educators, and 10 municipalities across Greece and Serbia.

3

Stimulate Youth Innovation

Organise at least two youth mobility hackathons where students design innovative solutions for local transport challenges, building entrepreneurial competences.

4

Ensure Sustainability

Create an open-access GAMEMOB toolkit (MOOC + game + guidelines) in English, Greek, and Serbian, endorsed by local authorities for post-project continuation.

How We Teach

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Online Course (MOOC)

A multilingual, self-paced online course with 5 modules covering sustainable mobility basics, traffic safety, environmental impacts, active mobility, and innovation. ~10โ€“12 hours per learner.

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Serious Game & VR

An immersive game with optional VR features placing learners in realistic urban mobility scenarios. Players face decision-making tasks that highlight safety and environmental consequences.

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Local Mobility Labs

Hands-on workshops in Traffic Education Parks and public spaces, combining simulations, role-play, and group activities to apply learning in real-life contexts.

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Educator Training

Two-day training sessions for at least 50 educators and 10 municipal representatives, supported by online mentoring, to integrate GAMEMOB tools into regular teaching.

๐Ÿ’ก

Youth Hackathons

Two 2โ€“3 day mobility innovation challenges where students develop prototypes and campaigns for local transport issues, mentored by educators, researchers, and municipal experts.

Our Partners

Lead Partner & Coordinator
IN
INEKA
Institute of Education and Innovation
Trikala, Greece

A non-profit VET provider founded in 2004 with 20+ years of expertise in game-based learning, VR/AR development, e-learning, and EU project management.

Associated Partners
Scientific & Pedagogical Partner
UNI
Univ. of Niลก
University of Niลก
Niลก, Serbia

A leading academic institution with deep expertise in AI, transport systems, sustainable urban development, and digital pedagogy. Leads curriculum co-design and impact evaluation.

Implementation Partner
DP
DPET
Directorate of Primary Education of Trikala
Trikala, Greece

A regional public authority overseeing 100+ primary schools in Trikala. Provides direct access to schools, teachers, and students, and coordinates pilot activities and local lab engagement.

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Project Network

Municipalities & Schools Across Greece and Serbia

Beyond the core consortium, municipalities and schools from across Greece and Serbia will actively participate in pilot activities, dissemination, and the creation of a wider network of organisations committed to road safety, sustainable mobility, and innovative education. Their involvement will strengthen the practical impact of the project and ensure the transfer of results to diverse regions and communities.

Project Updates

๐Ÿš€
March 2026

Project Kick-off โ€” Coming March 2026

The GAMEMOB consortium will hold its kick-off meeting in Trikala, Greece, setting the strategic direction and finalising the work plan.

๐Ÿ“–
June 2026

MOOC Development Begins

Following the co-design phase, AKETH will begin development of the five-module multilingual MOOC in June 2026.

๐Ÿซ
November 2026

Pilot Activities in Schools

Pilot sessions combining the MOOC, serious game, and local lab workshops will run in schools across Greece and Serbia from November 2026.

Contact Us

Interested in the project, partnership opportunities, or want to learn more about GAMEMOB? Reach out to the project coordinator.

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Organisation
AKETH โ€“ Developmental Centre of Thessaly
โœ‰๏ธ
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Location
Trikala, Greece
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Website
โญ EU-Funded Project

GAMEMOB is co-funded by the European Union through EIT Urban Mobility as part of the RIS Education Open Call 2026. The project contributes to Strategic Objective SO2 โ€“ Close the Knowledge Gap of the EIT Urban Mobility Strategic Agenda.

๐Ÿ‡ช๐Ÿ‡บ European Union
๐Ÿš‡ EIT Urban Mobility
๐Ÿ‡ฌ๐Ÿ‡ท Greece
๐Ÿ‡ท๐Ÿ‡ธ Serbia